⚒ Forge Calculator

Calculate forge outputs, material requirements, merge chains, upgrade paths, and crafting combinations for popular forge-based games. Plan your resources, optimise your production, and find the most efficient crafting routes.

⚒ Forge of Empires 🧪 Merge Games 🏰 City Builders 📦 Resource Planner 🔗 Merge Chains 📈 ROI Calculator
Forge Calculator — Select Game & Mode
Step 1 — Select Item to ForgeForge of Empires
Step 2 — Production Settings
units
%
Bonuses from buildings/tech
slots
hrs
lvl
Step 3 — Resource Prices (for ROI)
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What Do You Want to Craft?
Target Quantity & Resources On Hand
units
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Merge Chain Calculator2-to-1 Merge Logic
items
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Upgrade Path Calculator
lvl
lvl
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ROI & Efficiency Calculator
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hrs
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days
hrs
Forge Calculator Results
Select a game, mode, and parameters above then calculate
Output
Cost
Total Output
units
Total Cost
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Time Required
hours
Profit / ROI
🪙 net
Material Requirements
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Coins
Merge Chain / Upgrade Path
Calculate to see your forge chain here.
Production Efficiency Breakdown
🔥 Forge Output Rate
🪙 Cost Efficiency
⏱️ Time Efficiency
📈 Resource ROI
⚡ Optimisation Recommendations
💡Enter your forge parameters above and calculate to receive personalised optimisation recommendations.
🔥 Forge Strategy Insight Select a game type, choose your calculation mode, and enter your parameters to get a personalised forge strategy recommendation.
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4 Game Types — FoE, Merge, Craft, Blacksmith
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5 Modes — Output, Materials, Merge, Upgrade, ROI
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Merge Chains — Any level, any ratio
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ROI Analysis — Payback period, efficiency
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Private — Runs in browser

How to Use This Forge Calculator

Five calculation modes covering every aspect of forge-based game planning — from raw output to merge chains and ROI analysis.

1

Select Game Type

Choose between Forge of Empires, generic Merge Games, Generic Crafting, or Blacksmith Simulator. Each mode uses item databases and formulas tuned to that game's mechanics.

2

Choose Calculation Mode

Pick from 5 modes: Forge Output (how much you produce), Materials Needed (what you need to gather), Merge Chain (base items to target), Upgrade Path (level-to-level cost), or ROI (payback period).

3

Enter Parameters

Input your quantity, boost percentages, worker slots, forge level, available hours, and resource prices. All inputs update the result in real time.

4

Read Results + Optimise

See total output, material costs, time required, ROI, merge chain breakdown, and efficiency bars. The optimisation box gives personalised tips based on your specific setup.

Forge Output Reference — Common Items

Base forge values for common item tiers. Actual values scale with forge level, boost %, worker count, and game-specific bonuses.

Item / TierBase Forge TimeCoin CostSupply CostSpecial Mat.Base Output Value
🪨 Iron Ore (T1)5 min502080
⚔️ Iron Sword (T2)30 min2001005× Ore450
🛡️ Steel Shield (T3)2 hrs8004003× Iron Sword2,000
💎 Gem Ingot (T4)8 hrs3,0001,5005× Gems9,000
🔮 Enchanted Blade (T5)24 hrs12,0006,0002× Gem Ingot40,000
👑 Legendary Relic (T6)72 hrs50,00025,0005× Ench. Blade200,000

Merge Chain Reference — Base Items Required

How many Level 1 base items you need to reach each target level with standard 2-into-1 merging.

Target LevelBase Items (2:1)Base Items (3:1)Merge StepsIntermediate Items
Level 2231
Level 34922× L2
Level 482734× L2, 2× L3
Level 5168148× L2, 4× L3, 2× L4
Level 632243516× L2 … 2× L5
Level 764729632× L2 … 2× L6
Level 81282,187764× L2 … 2× L7
Level 1051219,6839256× L2 … 2× L9
Level 122,048177,147111,024× L2 … 2× L11

Forge Calculator Strategy Guide

Efficient forging in strategy and simulation games comes down to three core principles: resource timing, chain optimisation, and ROI awareness. Most players over-invest in high-tier items before their forge level supports efficient production — resulting in high time cost for low relative output.

The forge output formula used by most games is: Output = Base × (1 + Boost%) × Level Multiplier × Worker Slots. This means your forge level and boost percentage compound — a level 10 forge with 50% boost and 3 workers produces dramatically more than a level 5 forge with 0% boost and 1 worker, even with the same base item.

For merge-chain games, the key insight is that base-item cost scales exponentially with target tier. Going from Level 1 to Level 10 (2:1 merge) requires 512 base items — but going from Level 5 to Level 10 only requires 32 Level-5 items. Starting higher in the chain is almost always more efficient if you already have mid-tier items.

  • Always maximise forge level before targeting T5+ items — the multiplier is non-linear
  • In merge games, save base items for events when multipliers are active (2x–5x)
  • Worker slot upgrades have the highest ROI of any forge investment in most games
  • Parallel production (multiple item types simultaneously) beats single-item queues
  • Track payback period: most forge investments should pay back within 7–14 game days
  • Special materials are the real bottleneck — never waste them on sub-optimal items

🔥 Forge of Empires — Great Building Contribution ROI

In Forge of Empires, Great Buildings return Forge Points and goods proportional to your contribution level. The critical calculation is contribution rank: contributing to Rank 1 position on a high-level GB returns significantly more FPs than scattered small contributions across many GBs. Use this calculator's ROI mode to compare the payback period of locking into GB rank vs using those FPs for direct production. Generally, Rank 1 on a Level 10+ GB in your age pays back within 2–3 weeks of consistent play.

🧪 Merge Game — Optimal Chain Strategy

In merge games (Merge Mansion, Merge Dragons, etc.), the most common mistake is merging too aggressively with base items you'll need later. Before merging, calculate your full chain requirement: reaching Level 10 from Level 1 requires 512 base items (2:1 merge). If you have 200 base items, you can only reach Level 9 — leaving 88 items unable to complete the chain. Calculate your full chain before starting to avoid this waste. Save at least 10–20% of base items as buffer.

⚔️ Blacksmith / Crafting Games — Material Efficiency

In crafting-focused games, the material efficiency ratio is: (Output Value) / (Total Material Cost + Time Cost). Items with ratios above 3× are excellent crafting targets; below 1.5× usually means you're better off trading raw materials. Special materials (gems, rare ores) have opportunity cost — always calculate what else you could make with the same materials before committing to a craft. The forge calculator's Materials mode shows you exactly how many of each resource you need and whether your current stockpile is sufficient.

📈 Understanding Forge Payback Period

Payback period = Total Investment Cost ÷ Net Profit per Cycle × Cycle Time. A 10,000-coin forge upgrade that produces 300-coin net profit per 4-hour cycle has a payback of (10,000 ÷ 300) × 4 hours = 133 hours ≈ 5.5 days of active play. Compare this against alternative investments: if spending the same 10,000 coins on worker slots adds 2 additional parallel production slots, each producing 300-coin net profit, the payback is (10,000 ÷ 600) × 4 hours ≈ 67 hours — half the time. Worker slots almost always win on payback period.

Forge Calculator FAQs

Common questions about forge output calculations, merge chains, and resource planning in forge-based games.

Most forge-based games use a formula of the form: Output = Base Production × (1 + Boost Percentage/100) × Level Multiplier × Worker Slots. The boost percentage typically comes from buildings, technologies, or active bonuses. The level multiplier scales non-linearly with forge/workshop level — usually by 5–15% per level. Worker slots multiply total output by allowing parallel production runs. This calculator combines all these factors to give you the true output rate and total production for any combination of settings.
With a standard 2-into-1 merge ratio, the number of Level 1 base items needed to reach Level N is 2^(N-1). So: Level 2 = 2 items, Level 3 = 4, Level 4 = 8, Level 5 = 16, Level 6 = 32, Level 7 = 64, Level 8 = 128, Level 9 = 256, Level 10 = 512. For a 3-into-1 merge ratio, it's 3^(N-1): Level 5 needs 81 items, Level 7 needs 729. Use this calculator's Merge Chain mode to calculate from any starting level and get the exact intermediate items needed at each stage.
Upgrade path cost calculation depends on the game's cost scaling formula. Linear scaling (flat cost per level) is rare — most games use exponential scaling where each level costs a multiplier (1.1x–2x) more than the previous. The total cost from Level A to Level B with multiplier M is: Sum from i=A to B-1 of (Base Cost × M^i). This calculator's Upgrade Path mode computes this automatically, shows the cost of each individual level, highlights which levels you can afford with your current resources, and tells you exactly how many more resources you need.
Forge ROI = (Total Output Value − Total Input Cost) / Total Input Cost × 100%. For ongoing production: Net Profit per Cycle = Output Value per Cycle − Running Cost per Cycle. Payback Period = Total Investment / Net Profit per Cycle × Cycle Time. Daily profit = (Active Hours / Cycle Time) × Net Profit per Cycle × Active Days per Week / 7. Good forge investments typically pay back in 5–14 game days. Anything over 30 days payback is generally not worth doing unless the item has strategic value beyond its trade value.
Yes — the Forge of Empires mode uses production formulas and item values calibrated to FoE's production system, including coin and supply costs for goods buildings, forge point calculations, and production boost mechanics. The item database includes goods from Bronze Age through Space Age. For FoE specifically, the boost percentage input should match your production boost shown in your building's tooltip, and the forge level input corresponds to your production building level. The ROI mode is particularly useful for calculating Great Building contribution profitability.

About This Forge Calculator

This forge calculator uses parameterised production formulas modelled on common mechanics in popular forge-based strategy and simulation games. Forge output is calculated as: Base Production × (1 + Boost%/100) × Level Multiplier × Worker Slots × Efficiency Setting. Material requirements divide target quantity by effective output rate. Merge chain calculations use standard exponential scaling (ratio^steps). Upgrade path costs use geometric series summation. ROI calculations use standard investment recovery formulas. Item values and base costs are representative estimates based on publicly available game data and community wikis — actual in-game values may differ. This tool is not affiliated with InnoGames, Gram Games, or any other game developer.

🔥 Start Forging Smarter

Use the forge calculator above to plan your production, merge chains, and resource strategy.

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